


Their combat capabilities are unparalleled and often times having the superior numbers of knights means victory for the better player. Knights are the very late-game 'epic' units that can decide the flow of the game. The horse is not very durable though and is prone to be lost under fire. The knight can mount a warhorse, quickly changing from a struggling powerhouse to a thunderous charger: the mounted warrior has a very low base attack time and unmatched speed on horseback. His health pool makes him not only much resistant to projectiles and blunt weapons, but two knights can defeat the lord if left undefended. However, the knight is more than worth its price: his combat capabilities are unmatched, capable of dismantling even the measly swordsman in a matter of seconds.

Knights are an uncommon sight without a proper industry: a single one require lots of honour and gold to recruit, as well as he is very slow on foot. The knight is a noble soldier with heavy armament and armour, the best and most expensive soldier. Even if the enemy uses towers and walls to gain them range and height advantage, the crossbowmen's high damage output can soften their ranks up considerably.Ĭost: 200 gold, 1 sword, 1 metal armour, 50 Honor They can soften up rushes of horse archers and macemen, while they can repeatedly retreat and fire on slow troops in metal armour.Ĭrossbowmen are also good at besieging lightly defended castles, especially if the defense is made up mostly from archers. They are also excellent at defending open positions and choke-points, especially when they are supported by mantlets. They are unable to use braziers, but their shot power greatly makes up for it. They are best used against armored troops and siege equipment close by. Most siege engines and shields can absorb rains of bolts before they die.Ĭrossbowmen are fairly cheap to recruit and they need one piece of crossbows and leather armour from the armoury.Ĭrossbowmen are best used in the castle's defense, effectively in picking off troops from a range. Metal armour is fairly resistant against crossbow bolts though and requires squads of these troops to take down a soldier wearing it. However, they can take out most unarmored units in one hit and ones in leather armor in a few hits more. They can also withstand several shots and hits thanks to their leather, but perform poorly in melee combat.Ĭrossbowmen possess slightly less range than archers and reload much slower. They move somewhat slowly with their gear, but their shots are penetrative through all kinds of armour. These arrows can be used to ignite pitch ditches and will also deal slightly more damage to armored units.Ĭost: 20 gold, 1 crossbow, 1 leather, 2 HonorĬrossbowmen are ranged units, wearing leather armor and equipped with a crossbow. Note: When an archer is positioned near a brazier, they gain the ability to shoot flaming arrows. In conjunction with cats/mantlets, their lifespan can be prolonged by a lot. Archers can also harass worker lines to disrupt resource flow. They are best used in defense atop a player's walls and towers, or in the offensive behind the main army lines, where their long range can be taken advantage of with less fear of reprisal. They also have to be stationary to fire, making for a distinct disadvantage in the field. The Archer has no armor and little health, making them one of the weakest units in the game, easily defeated in both missile and melee combat. They are also quite fast, able to maneuver quickly in the battlefield. They are not particularly durable and deal little damage in close combat, consequently they suffer against heavily armored and other ranged units. In battle, they are most effective in large groups against unarmored and lightly armored units, as their fire rate allows them to quickly drain their health. Archers are the player's basic missile unit, requiring very few resources to train.
